Terra Mystica

BGG
https://boardgamegeek.com/boardgame/120677/terra-mystica

House Notes

 * power: have to empty bowl 1 before moving power from bowl 2 to 3


 * shovels aquired at cult round end bonus do not get to build dwellings yet


 * shovels/spades have to be used on direct/indirect adjacent terrain


 * one structure max per action


 * favor tiles: you can only have 1 uniqute of each


 * power: when you build directly adjacent to another player, you must inform them they can take power


 * power: when gaining from other's buildings, may choose to take with tax VP penalty of cumulative - 1


 * power: may not go negative vp when taking tax


 * cult track: may only go to 10 if you have a town key. multiple keys need to do multiple 10s


 * cult track: priests may be lost to gain 3 or 2 bonus spaces, or returned to pool for 1 bonus space


 * power conversion: may convert any number at any time during turn (not an action)


 * sacrifice power: move 1 lose another in bowl 2 (takes 2)


 * bonus cards: place 1 coin on each remaining at end of round


 * start player: goes to person who takes first bonus card each round


 * end game bonus cards: do not take one at end of round 6


 * bonus card: place face down to indicate you have passed


 * towns: auto when 4(3) structures of 7 power directly adjacent


 * power from building: calculate your building values adjacent to opponent who built upgrade


 * mark new town with town token


 * end of round cult bonus - can get multiple if high enough on related track


 * cult bonus spade - apply immediately, in next round turn order
 * may not build dwellings or pay for more during cult bonus phase
 * may apply to different "adjacent" spaces if more than 1
 * giants still require 2 to use, so may just forfeit

Scoring

 * cult scoring: cannot score if still on 0


 * cult tie scoring: divide evenly (rounded down) among tied players


 * area scoring: direct & indirect count - structure count


 * end tie: tied winners (no tie breaker)


 * 1 vp per 3 coins (convert resources now)

Races

 * Halfling (brown) - expand by cheap +vp - largest area, shovles (easy race)
 * Dwarves (gray) - expand by tunnling, +4P tunnel - largest area if not against brown (easy race)

Questions

 * Question: Do Darklings get 2 VP for using shovel bare, or only when using priests for shovel?